playground:light
Différences
Ci-dessous, les différences entre deux révisions de la page.
Les deux révisions précédentesRévision précédenteProchaine révision | Révision précédente | ||
playground:light [2017/05/09 00:49] – falsam | playground:light [2023/03/15 15:49] (Version actuelle) – modification externe 127.0.0.1 | ||
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Ligne 1: | Ligne 1: | ||
+ | **04-Light.sb** | ||
+ | [[http:// | ||
+ | |||
+ | <file purebasic 04-light.sb> | ||
+ | ; | ||
+ | |||
+ | EnableExplicit | ||
+ | |||
+ | IncludeFile " | ||
+ | UseModule BJS | ||
+ | |||
+ | Global Scene, Camera, Light0, Light1, Light2, Ligh3, Mesh, Texture, Material | ||
+ | |||
+ | Declare LoadGame() | ||
+ | Declare RenderGame() | ||
+ | |||
+ | InitEngine(@LoadGame()) | ||
+ | |||
+ | Procedure LoadGame() | ||
+ | Scene = CreateScene() | ||
+ | If Scene | ||
+ | Camera = CreateCamera(" | ||
+ | | ||
+ | ;Lights | ||
+ | CreateLight(" | ||
+ | | ||
+ | Light0 = CreateLight(" | ||
+ | SpotLightRange(Light0, | ||
+ | SetLightColor(Light0, | ||
+ | SetLightColor(Light0, | ||
+ | | ||
+ | Light1 = CreateLight(" | ||
+ | SpotLightRange(Light1, | ||
+ | SetLightColor(Light1, | ||
+ | SetLightColor(Light1, | ||
+ | | ||
+ | Light2 = CreateLight(" | ||
+ | SpotLightRange(Light2, | ||
+ | SetLightColor(Light2, | ||
+ | SetLightColor(Light2, | ||
+ | | ||
+ | ;Ground & Box | ||
+ | Texture = LoadTexture(" | ||
+ | Material = CreateMaterial(" | ||
+ | SetMaterialTexture(Material, | ||
+ | Mesh = CreateGround(" | ||
+ | SetMeshMaterial(Mesh, | ||
+ | ScaleMaterial(Material, | ||
+ | | ||
+ | Texture = LoadTexture(" | ||
+ | Material = CreateMaterial(" | ||
+ | SetMaterialTexture(Material, | ||
+ | SetMaterialColor(Material, | ||
+ | Mesh = CreateBox(" | ||
+ | SetMeshMaterial(Mesh, | ||
+ | MoveMesh(Mesh, | ||
+ | | ||
+ | RenderLoop(@RenderGame()) | ||
+ | EndIf | ||
+ | EndProcedure | ||
+ | |||
+ | Procedure RenderGame() | ||
+ | RenderWorld() | ||
+ | EndProcedure | ||
+ | </ |