playground:music
Ceci est une ancienne révision du document !
14-Music.sb
- 14-Music.sb
;Babylon.sbi - Music ;Babylon.sbi - Template minimum EnableExplicit IncludeFile "babylon/babylon.sbi" UseModule BJS Global Scene, Camera, Light, Pop, Ground, GroundMat, Mesh Declare LoadGame() Declare RenderGame() InitEngine(@LoadGame()) Procedure LoadGame() Scene = CreateScene() If Scene ;Load Music MusicLoad("Loop", "data/sounds/loop.mp3", #True, #True) Pop = MusicLoad("pop", "data/sounds/pop.wav") ;Camera Camera = CreateCamera("camera", 0, 40, 20, #Free) CameraBodySize(Camera, 2, 20, 2) CameraLookAt(Camera, 500, 10, 1000) ClearScene(RGB(0, 0, 0)) Light = CreateLight("Light", 0, 100, 0, 1, #Point) ;Ground Ground = CreateGround("Ground", 5000, 5000, 4) GroundMat = CreateMaterial("Ground", "data/textures/Beton1.png") SetMaterialColor(GroundMat, #Specular, RGBA(0, 0, 0, 255)) ScaleMaterial(GroundMat, 40, 40) SetMaterial(Ground, GroundMat) CreateBody(Ground, #PlaneBody, 0, 0, 0) ;Shadow InitShadow(Light, 2048) RenderShadows(Ground) RenderLoop(@RenderGame()) EndIf EndProcedure Procedure RenderGame() Select Random(1000, 1) Case 5, 25, 35 Mesh = CreateSphere("sphere", Random(40, 20)) CreateBody(Mesh, #SphereBody, 1, 0.5, 0.5) MoveMesh(Mesh, Random(500, 200), Random(500, 200), Random(500, 200)) CreateBody(Mesh, #SphereBody, 10, 0.5, 10) ShadowEmitter(Mesh) MusicPlay(Pop) Case 10, 20, 30 Mesh = CreateBox("Box", 1) ScaleMesh(Mesh, Random(40, 20), Random(20, 10), Random(40, 20)) CreateBody(Mesh, #BoxBody, 1, 0.5, 0.5) MoveMesh(Mesh, Random(500, 200), Random(500, 200), Random(500, 200)) RotateMesh(Mesh, 0, Random(360), 0) CreateBody(Mesh, #BoxBody, 2, 1, 1) ShadowEmitter(Mesh) MusicPlay(Pop) EndSelect RenderWorld() EndProcedure
playground/music.1494597084.txt.gz · Dernière modification : 2023/03/15 15:51 (modification externe)