playground:water
Différences
Ci-dessous, les différences entre deux révisions de la page.
Les deux révisions précédentesRévision précédenteProchaine révision | Révision précédenteDernière révisionLes deux révisions suivantes | ||
playground:water [2017/05/06 18:07] – falsam | playground:water [2018/01/11 01:57] – falsam | ||
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Ligne 1: | Ligne 1: | ||
+ | **09-Water.sb** | ||
+ | [[http:// | ||
+ | |||
+ | <file purebasic 09-water.sb> | ||
+ | ; | ||
+ | |||
+ | EnableExplicit | ||
+ | |||
+ | IncludeFile " | ||
+ | |||
+ | Global Camera, Light, Sky, Ground, GroundTex, GroundMat, Water | ||
+ | |||
+ | Declare LoadGame() | ||
+ | Declare RenderGame() | ||
+ | |||
+ | UseModule BJS | ||
+ | |||
+ | InitEngine(@LoadGame()) | ||
+ | |||
+ | Procedure LoadGame() | ||
+ | If CreateScene() | ||
+ | | ||
+ | ;Camera & Light | ||
+ | Camera = CreateCamera(" | ||
+ | CameraBodySize(Camera, | ||
+ | | ||
+ | Light = CreateLight(" | ||
+ | | ||
+ | ;SkyBox | ||
+ | Sky = SkyBox(" | ||
+ | | ||
+ | ;Ground | ||
+ | Ground = CreateGround(" | ||
+ | GroundTex = LoadTexture(" | ||
+ | GroundMat = CreateMaterial(" | ||
+ | SetMaterialTexture(GroundMat, | ||
+ | ScaleMaterial(GroundMat, | ||
+ | SetMeshMaterial(Ground, | ||
+ | MoveMesh(Ground, | ||
+ | | ||
+ | ;Water | ||
+ | Water = CreateWater(" | ||
+ | | ||
+ | WaterRenderList(Water, | ||
+ | WaterRenderList(Water, | ||
+ | | ||
+ | RenderLoop(@RenderGame()) | ||
+ | EndIf | ||
+ | EndProcedure | ||
+ | |||
+ | Procedure RenderGame() | ||
+ | RenderWorld() | ||
+ | EndProcedure | ||
+ | </ |
playground/water.txt · Dernière modification : 2023/03/15 15:49 de 127.0.0.1